Becoming The G.O.A.T.
Gerald thought the hard part was over.
He was WRONG.
The quest to become the greatest Hoop Mage of all time has barely begun, and Gerald is already floating down a jungle river with a seasick dwarf, a suspicious elf, and one very confused Blort.
Somewhere ahead is a tournament that only happens once a century, an artifact of unimaginable power, and a villain with unfinished business. Gerald's not ready. But the game doesn't wait.
He may have started with a slam.
But legends are built one game at a time.